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Making Science Cool
TASC has developed a new video & social media campaign to convince more after-school programs to include science. Tell us if it works—and help spread the word…


NPS Webrangers
Growing by leaps and bounds, NPS’s Webrangers program is getting kids in touch with the great outdoors through their computer screens…

The National Park Service is always looking for simple, innovative uses of new media. Two under consideration put new educational twists on proven Web constructs.

The GO3 Foundation seeks to determine ozone levels worldwide by engaging students in the research process every step of the way, starting with building the instruments.

Discover Magazine calls it “the Amazon of citizen science;” can Science for Citizens overcome ISE fragmentation to become the ‘one-stop shop’ for citizen scientists?

Richard Feynman was one of the 20th century’s great scientific geniuses—can Microsoft get users to think like him, creating a new video platform in the process?

Students and educators are creating hundreds of videos to teach and inspire about science; can this model be extended out to informal science environments?

Created to bring parks to those who might never get to visit, NPS Views is now using multimedia to add entirely new dimensions to the experience…

The New England Aquarium goes mobile to bring participants home, even as it enables the protection of far-flung corners of the Earth…

Seeking to take citizen science to another level, Our-Playground also offers opportunities to apply scientific principles/processes across all disciplines…

Ben Hillman seeks to tell the story of 20th century physics in the ‘musical to end all musicals,’ a new animated feature film in development…

The Harvard-Smithsonian Center for Astrophysics uses a unique approach to disseminate the results of its research to educators and drive its findings home…

More than 1.5 million kids and adults are exploring the universe and taking each other on multimedia tours through it using Microsoft’s powerful virtual telescope…

Tweens and teens learn critical thinking skills and form strong emotional bonds with a feared and misunderstood predator as they take a long walk in a wolf’s footsteps…

GMU’s ITEST gets at-risk kids involved in science via videogame creation, generating deep understanding of key scientific principles and processes…

Growing by leaps and bounds, the Park Service’s Webrangers program is getting kids in touch with the great outdoors and nature through their computer screens…

A new family health gaming concept where you literally 'are what you eat.' Looking for science, education, and distribution partners--and how it could be improved...

Multi-touch screens are finally coming into their own. Check out a great demo by Perceptive Pixel founder Jeff Han and share how you'd use this new technology (to be shared with Jeff!).

A gaming environment where users take on the roles--and powers--of great scientists and explore virtual worlds of pure phenomena; want to partner on it and/or make it better?

A look around the world: Australia's SCOPE ISE program involves a multi-platform collaboration between the country's NSF and a major commercial TV network.

Tabula Digita makes a splash with Dimension M--virtual worlds that teach algebra, achieving measurable results. Is it a potential model for other realms of science education, too?

MIT's Siftables, intelligent building blocks, use tech to bring thinking back to basics and give a whole new meaning to hands-on learning. How would you use them?

People love to make/read predictions. Can this be leveraged to get them to spend more time learning about science? Creators of Soothplayers think so--how about you?
The Wiki
What television programs and programming concepts represent best practices in promoting science as a career to kids, particularly younger kids (before the die is cast)?
LinkedIn: A critical view of research on the negative impacts of kids screen time, and what needs to be done to increase the public's research literacy.



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